I'm very excited to offer my first guest post by book reviewer Jamie Gibbs. Jamie writes incredibly good book reviews (much better than I do) so when I noticed that he was interested in writing guest posts in order to keep his hand in the game while suffering "overwhelming lack of computer," I emailed him immediately. Jamie had several great ideas he was mulling over. One particularly resonated with me, as it's an issue I've been thinking about a lot recently, and I was interested to see what a thoughtful book reviewer would have to say on the topic. So without further ado, I give you Jamie Gibbs on Adding Culture To Your Fantasy World.Adding Culture To Your Fantasy World
Guest Post by Jamie Gibbs
When we pick up a fantasy book, we all know the drill. Chances are it’s going to be based on a pseudo-Medieval world, taking influences from English, French or German history. You’ll have kingdoms and village nobles who owe feudal allegiance to their kings. There is a definite two class system - the nobility and the rest of the population. Add a pinch of misogyny, bake for 400 pages and you have a stereotypical fantasy book setting. We’ve become accustomed to the formula and while it’s a good way to start your process of world building and character development, it should never stop there.
Fantasy writers are told all the time to make sure that they know their world and they know their characters. What about how the two interact? Your characters didn’t just fall out of the sky on page one (unless you’re writing a paranormal romance about fallen angels, in which case that’s a very likely possibility), but would have lived in that world all their lives, with their villages, cities and tribes developing over hundreds of years of social evolution. What do you get when you mix people and their environment for that length of time? Culture.
Quirks and customs
One of the easiest ways in which you can inject some culture into your fantasy story is by giving quirks to your characters. Maybe your main character always washes their hands just as the sun goes down, because where they come from the believe that the setting of the sun symbolises the death and rebirth of the world, so washing their hands acts as an offering for the safe return of the world in the morning. A simple act like that can have powerful significance to other characters and adds a level of depth to your story that goes beyond the words on the page.
Curse words are also a valuable resource for adding culture. Don’t just think of a nonsensical word and apply it as a curse in lieu of dropping the F-bomb in your story. That’s a waste of potential. Rather, think about what the word means, and why it’s used in that context. Say your protagonist calls the villain something like ‘hatlock’ That could just be a random swear word with no way of connecting with your reader. Say you imbue that word to also be the name of a particular kind of shovel; the kind used by the peasants who clear excrement off the streets. This insult immediately has a touch of venom to it.
You could extend it further in saying that hatlock is the slang term given to the illegitimate offspring of noblemen, who at one time in history forced into the profession of shovelling excrement as a means of making them disappear. This simple word now has a level of vulgarity coupled with an accusation of someone’s legitimacy, packing far more punch as a curse and hinting at the emotional state of your character for using something to venomous. It all adds to enrich your story and make it that much more immersive.
Get the culture right, the rest follows
One author who does this exceptionally well is Kate Elliott. Her novel Cold Magic is set during the Victorian era, but her history extends back two millennia before that and has its roots in an alternate Roman era. A lot of this missing in between history is never covered, but we get snippets of that rich culture that has been influenced by centuries of cultural exchange. The ways that her characters react to certain situations are natural and make sense because they have that subconscious level of social conditioning, which has built up over many many years and has become deeply ingrained in their own personal beliefs.
Culture is something that often goes on behind the scenes, so it’s generally not the kind of thing that gets published (unless you’re J.R.R. Tolkien, then your fictional culture is so rich and vast that it’d be a crime not to publish it). Instead, you have to know these things and show them in small doses through the way in which your characters interact with each other and with the world around them. World building is important. Character development is important. Sort out the culture and you’ll cover both.
Jamie Gibbs is the caffeine addled bibliophile from the fantasy book review blog Mithril Wisdom. When he’s not nose deep in a book, he’s usually rocking out to fantasy-inspired heavy metal and playing with Lego like all grown ups should.
Thanks for having me, Callie! I only realised after sending this to you that I spent a while talking about the intricacies of cursing. Whoops! Hopefully some will find it useful :)
ReplyDeleteI liked that example :)
Delete"Curse words are also a valuable resource for adding culture."
ReplyDeleteI know that's my favorite way of adding culture. Wait... that sounds wrong.
Great article, Jamie!
Haha! I think people in the real world like to follow that advice too, M.J.
DeleteI am bookmarking this because those tips work well for science fiction as well.
ReplyDeleteJamie, you rock!
And MJ's comment above is funny.
Agreed! I was pretty much blown away when I read this.
DeleteAwesome post about culture in fantasy worlds! I love creating those little cultural details after the first draft. :)
ReplyDeleteDo you do that *after* the first draft, Cherie? Yours seemed quite well woven into Defying Gravity.
DeleteFantastic post, Jamie! I especially liked the adding quirks to your characters as it adds to both culture and character depth.
ReplyDeleteThat was my favorite part as well :)
DeleteI've been planning a fantasty world recently so this is perfectly timed. I am definitely going to think about my character's culture when writing this novel. Thanks for the tips Jamie.
ReplyDeleteYes, the culture layer is somewhat difficult, I find. Good luck with yours!
DeleteExcellent post, Jamie, but finding the right curse words is hard! Frakk is a great one (see Battlestar Galactic), bloody works pretty well, and surprisingly, the usual works quite well in my current read, THE BLADE ITSELF.
ReplyDeleteFrakk is fun to use IRL as well. I like Shakespearean insults, too.
DeleteGreat article, Jamie. I have to do this for a lot of my sci-fi stories, too. It's an important layer.
ReplyDeleteWaving at Callie.
*waves enthusiastically*
DeleteIn George R.R. Martin's world, everyone drinks wine, and all of the houses have a special saying "Winter is coming".
ReplyDeleteYes, I've only read through book 2 of the series, but I'm definitely intrigued by their sayings.
DeleteOoh, this is so cool! Not something I've thought about before, but very interesting.
ReplyDeleteSarah Allen
(my creative writing blog)
"Sort out the culture and you'll cover both." - great advice, and great post on fantasy world building. The tough part for me is knowing when to add the droplets of world building and when to stop before they become a torrent of boring exposition.
ReplyDeleteI think this one sort of goes without saying... But naming people, places and things well goes a long way.
ReplyDeleteTolkien and Martin did this to unparalleled effect.
"Mirkwood" it just sounds dark and icky
"Helm's Deep" fortified and strong
"Galadriel" with that name, how could she not be beautiful?
"Winterfell" Stark (pun intended) and uninviting
"The Wall" Ominous.. with a sense of finality
"Ned Stark" ... ok we can excuse one.